![]() ![]() ![]() □ Reduced the size of his upper and lower arm hitboxes ![]() □ Increased rate of fire of Dual Wield TB & RL from 1.33x to 1.5x faster. □ Collision knockback reduced from 100 to 50 □ Increase damage that can be sustained before breaking the rope from 50 to 100 □ Added Stockpile passive, picking up ammo grants 10% cooldown □ Added an 800ms second cooldown between throwing grapples □ Reduced number of grapple charges from 3 to 2 □ Reduced speed boost during Adrenaline use from 20% to 10% faster This is targeted for Season 17, version bump will occur next week. Along with this, Heavy champions usually have abilities help improve their survivability in some way, whether it be as impactful as surrounding themselves in a damage reducing shield or as minimal as taking reduced knockback or having improved mobility to better enter and escape fights.QUAKE-4 GRENADE LAUNCHER AS TRI-BOLT LAVA HURTS AS IT TURNS OUT! (image by Sync) Heavy champions sport a large hitbox but make up for it with their large maximum stack of 100 health and 125 armor. The skill level for these champions range from beginner friendly to rather difficult, but are generally are not as complicated as Light champions. Medium champions usually have abilities that can be used both as a utility and to deal damage (the one exception to this rule being Visor). Medium champions are have a maximum of 100 health and 100 armor. Because of their play-style, they are considered some of the more difficult to play champions. Light champions make up for this disadvantage by having some of the best mobility abilities in the game, allowing they to quickly traverse around a map and dodge incoming fire. Light champions are, health wise, the weakest of all the other champions being able to only have a maximum of 100 health and 75 armor. Champions can be sorted into three weight classes based on their stack, speed, and size. ![]()
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